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FD/WS Games - Misc Ideas Topic

Started by Rainyday, March 07, 2015, 08:56:28 PM

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Rainyday

As a point of discussion that likely won't develop much beyond simple discussion I thought it would be cool to have a thread to list random omo game ideas we come up with.

Game plots, game mechanics, game elements, etc.
Any small idea.

Because personally loads of times the thought 'wouldn't it be cool to have a game about X' has come up but quickly pushed away because there are too many other things for me to work on.

Maybe some of these ideas will inspire others to give them a try.

Of possibly particular interest are games which take place completely in a very small number of different rooms, like around five or less.
Because map-making is one of the biggest energy-eaters in game making (RPG making at least) so a small-sized game like that might actually be feasible as a small project.
Not by me ;_;
By people in general

Rainyday

I can lead off with a really interesting idea I had a few months ago for an omo horror/escort game.

I present Game That Will Never Be Made #67361 , Fragile Sanctuary:

You're a group of 6-7 classmates who visit the school late at night for a test of courage, because a rumor says that the school hides a portal to the demon world.
Pretty much all are female but the main character can be either. The protagonist doesn't get on well with most of the others, but they're pulled along because their family runs a shrine or temple or something so in theory they can 'fight off demons' (which nobody really thinks will appear anyway).

When you get deep enough into the school, maybe someone breaks a magic seal or something by accident, and so the whole school suddenly gets filled with terrible shadow demons and everyone is about to be eaten.
However, it turns out that having a dubious cleric in the party was actually useful and the protagonist can repel the demons a bit but is nowhere near strong enough to defeat them.
Everyone barely escapes with their lives into an empty classroom, that for some reason the demons can't enter.

Then some exposition happens (maybe the original rumor held all these details) that the classroom is 'holy ground' and so the party will all be safe if they stay there until the sun rises.

However.
Somehow you know that if the holy ground gets 'tainted' then it loses its power and demons will swarm in.
Tainting it includes things like letting it get too dirty, or blood getting spilled within its walls... or someone wetting themselves inside the class.

So the gameplay is then divided into two parts.
Whenever someone needs to go to the bathroom, you need to go with them outside the classroom and escort them, avoiding the demons, to the nearest bathroom. Or any alternative if they're desperate enough.
Escorting them will be difficult because due to various reasons they may not be able to move as fast as they'd like to.
The demons will catch on and make this harder and harder each time by moving things around the school or setting traps, and often you'll need to find a different bathroom from the one you went to last trip.

When you're not escorting someone, you're in the classroom with the other girls, and you need to talk to them every so often to see how they're doing.
The second difficulty is that some of the girls will be too shy/prideful/stubborn and might not admit to needing the bathroom until it's too late.
You need to keep an eye on them and convince them to come with you if necessary.

If anyone wets themselves in the classroom, the demons swarm in and everything gets ruined and game over.

Ambrose

#2
Personally, if i were to make a game, i would probally make some sort of customizable holdingcontest, like a pokertable where every girl gets her turn where she has to drink an amount determined by a dice roll. The option to insert your own characters, give them stats and put them against each other, maybe like whoremaker where you got an easily accessible folder to put pictures and mods, im imagining one basic profile picture, one picture at the start of desperation, one for almost loosing it and one for the actual accident... Of course it would need random events. Also think some different game modes would be nice, the standard pokertable overlook simulation, maybe some sort of teambattle mode, and a mode where you can controll one girl and try to win the contest yourself through making decisions, a league system could also be possible, and pooping feature that can be turned on, would probally also be fun and widen the target audience.

A basic system could be like this:
Every girl gets an Capacity stats and a holding strenght stats
Each round they roll a D6, that number fills the bladder towards their capacity stats
When the girl reaches halfway to her capacity the desperation picture will get activated instead of their profile picture
When they reach their capacity, they get the loosing it picture, from now on they roll against the holding strength stats
The holding strength is basicly a number from 1-4,  4 beeing the best, so when they roll a d6 now they will roll against that holding strength number
Lets say her holding strength is 3 and she rolls a 4, she will then leak for 10%, when she reaches 100% she has lost and completely wet herself and activates the wetting picture.

Something like this  (just automated with an interface and included random events/girl conversations :)

Serika

Quote from: Rainyday on March 07, 2015, 09:31:23 PMIf anyone wets themselves in the classroom, the demons swarm in and everything gets ruined and game over.

Something other than a game over should happen if a girl wets herself outside of the classroom, if only to stop players from taking the easy way out by standing just outside the classroom door until the girl wets herself. Let's say this causes a demon to swoop down and kidnap this particular girl, maybe to use her as bait for the others still in the safe room. The player will have to go on a rescue mission to get her back and if any girls are still missing by sunrise they are gone for good and you get the bad end.

One of the kidnapped girls could appear inside a painting (which was just a dungeon with no one in it before) and you would have to find a brush to erase the chains and locks to get her out. Another girl could be wandering the halls in mummy bandages and you need the scissors to free her, and if someone else sees her on her way to the bathroom she wets herself in fright.

Desecration might be a good word to use for peeing in the safe zone. If you trash the place that voids the contract with the demons. Tainting the place makes it sound like it would be more evil than the average room.
On the internet you're only as smrt as your spell checker.

Rainyday

Quote from: Serika on March 08, 2015, 11:42:19 AM
Quote from: Rainyday on March 07, 2015, 09:31:23 PMIf anyone wets themselves in the classroom, the demons swarm in and everything gets ruined and game over.

Something other than a game over should happen if a girl wets herself outside of the classroom, if only to stop players from taking the easy way out by standing just outside the classroom door until the girl wets herself.

I did see this loophole but figured the girl's dignity would stop it, hah.
The idea you mentioned was good, though.

Desecration is also definitely a much better word.


Well either way though this game will still never get made ;_;
Too big of an endeavor for any one person.

Though if any cool mechanics ideas appear in this thread I miiiigghhhtttt borrow them for use in Aquarius

googlespit

One thing that's always kinda bothered me is that there's all these Omo games centered on not having the girls pee themselves, sorta like the previous idea. So one concept I had was maybe the player character has some incentive to make other girls wet themselves, has the fetish is some, kind of lesser demon, or gets some kinda weird fetish based powers from it. To take it a step further maybe your opponents are of a similar stock so instead of fighting them your trying to make them pee while trying to hold it in yourself.

Drying

Quote from: googlespit on March 15, 2015, 02:16:38 AM
One thing that's always kinda bothered me is that there's all these Omo games centered on not having the girls pee themselves, sorta like the previous idea. So one concept I had was maybe the player character has some incentive to make other girls wet themselves, has the fetish is some, kind of lesser demon, or gets some kinda weird fetish based powers from it. To take it a step further maybe your opponents are of a similar stock so instead of fighting them your trying to make them pee while trying to hold it in yourself.
There's a bunch of Japanese games like this.
I remember the shikkin ones, and there's also a short RPG Maker game with two girls where you have to unlock all scenarios.
There's probably a bunch more I cannot remember right now.

Newp

I am posting to say that I could possibly devote some time to the dreaded map making if something ever comes to fruition

which means I'm probably safe?

Lisk

But map making is fun even though it's very frustrating sometimes!

Jackkosa

If I could see an Omo game made I think it would be cool to have something like a competitive puzzle game. If anyone has heard of panel de pon (Alternate versions include Tetris attack, Pokémon Puzzle league) I think it would be cool to see something like that based around a holding competition. Where multiple girls would compete in a holding contest for a grand prize or something and individual levels would be rounds in the competition. Combos would be the character forcing diuretics on the opponent and the first one to overload would wet themselves while the winner runs off to use the restroom. Anyways the most work would probably A, programming the engine, and B, Lots of sprite and art work.


For those who don't know what panel de pon or its reskins are (mostly from the wiki):
the player is presented with a playfield consisting of a virtual grid of squares, each of which can be occupied by a colored block. Blocks are stacked on top of one another and rise steadily toward the top of the playfield, with new blocks being added at the bottom. The player can arrange blocks in horizontal or vertical lines of three or more matching colors by swapping blocks horizontally two at a time (by use of a cursor). As matching lines are formed, the blocks are cleared from the screen and any blocks above them fall into the gaps. As time continues, the blocks will rise faster and faster. In the games most popular vs. mode the game is over when the blocks of one player touch the top of the playfield.

Clearing more than three tiles in a single move scores a Combo, while Chains are scored when falling blocks from one clear cause another clear to occur. These also send "garbage blocks" to the other player's playfield. Garbage blocks can be turned into normal blocks by clearing blocks next to it.

Serika

There are a ton of competitive puzzle games that never made it from Japan to the US, and having played the Sailor Moon themed games i notice they all tend to have moving avatars next to the player grids. It would be cool to make the grid look like a bladder, or even just a water bottle to represent the character's bladder, with blocks that look like pee drops and such. The Sailor Moon avatars panic when the blocks get close to the top of the grid so in an omo game they could fidget and pee dance.

Special attacks that are unique to their own characters charge up slowly as you remove blocks from the grid. One girl could have a tea cup that drops a ton of pee blocks on the opponents grid. Maybe another girl could have a bear hug that shortens the opponents grid by three or four rows, in effect giving her less room for P blocks.

To make losing even more dramatic the player grid should crack and explode when the blocks spill over the top, and then the player avatar would wet herself. Yeah, that's a neat idea.
On the internet you're only as smrt as your spell checker.

Lisk

BLACK MAGIC TIME!

I've learned something very interesting today!

As I've already mentioned in THE PLACE, a part of THE THING is relying on stealth mechanics that RMXP doesn't provide out of the box. However, a person called Heretic created a script called Super Event Sensor. It works... somehow. Basically, you create a comment on the first page of the event, like this: http://i.imgur.com/BZpop4v.png

It allows you to customize length and shape of the event's field of vision, as well as many other things. As soon as the event sees the player character, the script flips the Self Switch D to ON. This is what the corresponding event page looks like in my situation: http://i.imgur.com/2ipaYgY.png

Basically, it should approach the player and as soon as they touch each other, it should proclaim that Lisk was successfully detected. But here's the problem: as soon as the player leaves this event's FoV, self switch D automatically unflips and the event just stands there, not knowing what to do, until it detects something again. That is not an acceptable behavior for a guard that should return to their post or patrol route.

There's an answer to that: make another page that pathfinds the event back to where it should be and then stops doing so, making the guard return to their duties, like this: http://i.imgur.com/Q84Cbc2.png

But how do I flip the C switch? Well, after much suffering, I've realized that I can call scripts from the CUSTOM MOVE ROUTE on the page D, where I a) set the move type to "approach" and b) flip this event's self switch C! http://i.imgur.com/fo0pcHh.png

Which, in turn, means that I have 3 more self switches to create even more complex behavior! Uooo! It's happening!

darklok

I just got an idea!
which is not really an idea for making a FD/WS game but rather an idea for developing one more easily.

What are your thoughts about Yandere Simulator? I think its a pretty neat game. Has stealth on it, which is something I really like; it has nice mechanics, which I appreciate; it has a time system, which by now I think you are getting where I am going... so, has anybody ever think on modding that game and making something omo-related?

I mean, the set up is not bad at all, the game even has bathrooms on the school that people use! (Although there are not signs of anything omo-related... yet! (And the developer doesn't seem interested on this stuff...:)). I believe the game is made in Unity (Like GIRL) so, I think it could be possible to re-arrange the game and make it more enjoyable for us xD.

Well, I'm just saying this to see if anybody who reads this, and knows about game developing, would be inspired to do something like it... I personally would try it, but my programming skills are... C (that was my final grade last semester...) sooo yeah, I still have a long way until knowing how.