Anime Girl Desperation Official Forum

Sexual Discussion => Female Desperation => Topic started by: Rainyday on September 26, 2012, 12:34:29 PM

Title: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 26, 2012, 12:34:29 PM
(http://i.imgur.com/1G1Xi.png)
Really, this was a long time coming, and we finally have a demo release.

Genre - Fantasy/Omorashi
Platform - RPG Maker XP
Includes: Custom-drawn pictures, desperation, wetting and peeing systems, in-battle desperation, two chapters of story and gameplay, and a whole lot of dialogue.

Well, Japan's still way ahead of us in the omo RPG genre, but with all the stuff they have, the English community needs at least one game to call its own, right?
Right now this is a basic demo release with a placeholder combat system, but it's got at least an hour of story to play through.
I won't spoil anything about the plot, so enjoy, and report any errors you find (since I'm sure there will be loads), no matter how small.
Of course, any other comments about impressions or opinions are greatly appreciated as well.

Huge thanks to the whole AGD community for keeping the English fandom of omo RPG maker games alive all this time, it's pretty much what inspired this project in the first place.

A few misc notes:
-I've been making since almost a year ago, though with breaks of two or three months at a time. Looking back at the early content I made about a year ago, the main thing that hits me is that it's a lot of cutscenes - for the first chapter at least (there are two chapters in the demo) it feels more like a VN with interaction than an RPG, and the first wetting scene happens a bit in, so keep that in mind. I hope you'll be able to enjoy it anyway.

-I don't mind at all if you decrypt the .rgssad file, I just did it because I didn't want people to spoil the story with the picture folder on the first playthrough (I guiltily admit to doing this with a few games). After you've played it, look through the files all you want.

-If there are any scenes you want to see in future releases, suggest them here and I'll consider putting them in. Ideas are always useful.

Download Link:
http://www.mediafire.com/download.php?m7p6mutoyy11rtz
Latest version is v0.105

Remember you need the RMXP RTP:
http://www.rpgmakerweb.com/download/run-time-package
Mirror: http://www.mediafire.com/download.php?v67s8gzk2jvvwn5

-ETA on next release is completely up in the air. Like I said, this took a year and only got released now because I decided it was about time I released something so I cut it off at the start of chapter 3, so who knows when the next part will be out?-
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: darththorin on September 26, 2012, 01:51:24 PM
I got an unable to find the file ★Akatsuki Shinzen - Koi no MIKURU Densetsu when she is about to play the radio to escape. Game crashes
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 26, 2012, 01:57:04 PM
Really should have thought twice about that file naming.

You can fix it by changing to japanese unicode, but in the meantime I'll upload a fixed version that doesn't need that.

Thanks for reporting a very important bug that I wouldn't have found.

EDIT: Hopefully fixed, check the first post for the new link. You can use the old savefile with the new version no problem.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Mydnyght Edgeworth on September 26, 2012, 04:46:58 PM
Let's see what erroneous stuff I encountered:

1) When Chrona gets the radio, it doesn't appear in the inventory.

2) Afterwards, and after Chrona talks to everyone in town, when she returns to the item shop, the radio purchase scene replays instead of the intended phone call scene.

3) In chapter 2, when Ria talks to the clothing shop guy, we see Chrona talking instead.

4) In chapter 2, when Ria tries to enter the teleport training building, some error appears and the game crashes. I didn't remember the error name, though.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 26, 2012, 05:38:04 PM
Quote from: Mydnyght Edgeworth on September 26, 2012, 04:46:58 PM
Let's see what erroneous stuff I encountered:

1) When Chrona gets the radio, it doesn't appear in the inventory.

2) Afterwards, and after Chrona talks to everyone in town, when she returns to the item shop, the radio purchase scene replays instead of the intended phone call scene.

3) In chapter 2, when Ria talks to the clothing shop guy, we see Chrona talking instead.

4) In chapter 2, when Ria tries to enter the teleport training building, some error appears and the game crashes. I didn't remember the error name, though.

1) Guess I missed that, thanks.

2) It's a direct consequence of not having the radio item (That's how I made it check whether you'd seen the scene or not). With 1) fixed, this should be solved too (The phone event is started by going to the orb at the back of the shop anyway, not the shopkeeper.)

3)That was an oversight, fixed.

4) Found out what was wrong, that was another careless mistake. Fixed. You can avoid this error by waiting until you've attended morning class.


Sorry, I'm in a real hurry now so I can't compile the new version, but none of these events stop game progress so I'll upload the fixed version later.
For now, all of these can be avoided:
2)Don't talk to the shopkeeper as Chrona a second time, go for the phone
4) See above
1 and 3) Minor

I'll be back in about 16 hours from now, thanks a bunch for the info.

EDIT: It seems the transport system here has worse bugs than anything the game has. New version up.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: burstingbadly on September 27, 2012, 11:52:42 AM
Can someone point me in the right direction of how to start? i have no idea
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Vermora on September 27, 2012, 12:30:33 PM
Go to town and talk to everyone to start with.
The contact is in the clothes shop, but only when it's evening.

Found a few bugs:
(1) When you try to enter the boys toilets in the dormitory when Ria is desperate and Chrona is not in your party, Chrona will speak even though she isn't there.
(2) If you speak to the small pink girl at the entrance to town, when Ria is losing it and Chrona is in your party but her desperation events have not been unlocked, the game will crash.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on September 27, 2012, 12:43:46 PM
What a nice game, it offers much more than you could expect from a demo. How much time did it take to make it up to this point?
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Franklin on September 27, 2012, 08:44:21 PM
Good job, Rainyday. This is excellent.

The only bug that I've noticed is after Chrona's wetting scene every "text bubble" continuously shakes. This happens even after shutting down the game and re-selecting the save file.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: TheCreeper on September 27, 2012, 09:17:52 PM
I can't figure out the blue switch puzzle.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Franklin on September 28, 2012, 01:10:16 AM
Quote from: TheCreeper on September 27, 2012, 09:17:52 PM
I can't figure out the blue switch puzzle.
-SPOILERS-

Hit every blue switch you can without touching a single red switch. Also hit the single purple switch. There is a blue switch hidden behind a tree, it's pretty easy to spot.

Now the part that took me awhile to figure out - there is a blue switch that activates a monster fight. Kill both the blue monsters but don't touch the red one. After both blue monsters have been defeated, keep defending until the red monster retreats.

Very clever puzzle, Rainyday.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 28, 2012, 01:20:05 AM
Quote from: Lisk on September 27, 2012, 12:43:46 PM
What a nice game, it offers much more than you could expect from a demo. How much time did it take to make it up to this point?

Hard to say exactly, I started a year ago and since then the work's been very erratically on and off - mostly off.
Really glad you enjoyed it too, I hoped you would after all the effort you put into translating games for the rest of us.


For the button puzzle, I'll give the same hints I gave omorashi.org :
"-The order you press switches in doesn't matter
-Ria hesitating on that one switch is meaningless, it's only for comic value
-The sign is not lying in the slightest and is the most important hint: 'You will pass if you do not disturb anything that is red'
-There are 11 switches to activate in all
-If you think you've done everything you had to but still failed, Chrona will make a comment on it: pay attention to what Ria says immediately after that

Also to make it less troublesome, if you didn't notice, if you use Chrona's magic outside of battle, you can avoid enemy encounters for five seconds (But you need it off to flip switches). "

EDIT: Ninja'd by the complete solution. Well, I guess people have suffered enough on that puzzle it up till now, haha.

Anyway, currently using my phone's internet, next bugfix release will be tomorrow.

As a final thought, I wonder how long it'll take the japanese devs to find out about this game? (If they care at all, that is)
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 28, 2012, 01:26:51 AM
Quote from: Franklin on September 27, 2012, 08:44:21 PM
Good job, Rainyday. This is excellent.

The only bug that I've noticed is after Chrona's wetting scene every "text bubble" continuously shakes. This happens even after shutting down the game.

Yipes, that's a killer one.
Really easy to fix too, but as I said, it'll probably have to wait a day until I can get the fixed version out.
If you want to get around it before then I can think of two ways:
-Reload an earlier save and have Chrona go in the flowers instead
-If you've got RPG Maker XP yourself, you can extract the data and create an event anywhere with a text command that just says '\shk[0]'. Talk to it once and it should fix things from then on.

That should teach me not to add in things last-minute without testing them, even if they're simple.


Quote from: Vermora on September 27, 2012, 12:30:33 PM
Found a few bugs:
(1) When you try to enter the boys toilets in the dormitory when Ria is desperate and Chrona is not in your party, Chrona will speak even though she isn't there.
(2) If you speak to the small pink girl at the entrance to town, when Ria is losing it and Chrona is in your party but her desperation events have not been unlocked, the game will crash.

1) Is fixed, 2) is a pretty fatal one that I overlooked: I don't think it's just the girl, if you talk to anyone who gives a special reply when desperate when someone in the party has the [Leaking] status but nobody has [Desperate], the game will hang in an infinite loop trying to figure out exactly which party member is 'desperate'.
Whoops.
It'll definitely be fixed in the 1.04 release, for now that should tell you how to avoid it.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Franklin on September 28, 2012, 01:30:05 AM
Thanks for that. It's not too bad a problem.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 28, 2012, 06:07:49 AM
All the estimates I give about when the fixed version can be put up seem to be the 'worst case scenario' updates.

V0.104 is up, reported problems should be solved.
Franklin and everyone else with the shaking bug, go to the dining room (Middle floor dormitory upper floor) and talk to the chicken, it will fix it.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on September 30, 2012, 05:00:47 AM
Quote from: Rainyday on September 26, 2012, 12:34:29 PM
-If there are any scenes you want to see in future releases, suggest them here and I'll consider putting them in. Ideas are always useful.
You were the one to ask this!

- The scene where Ria is desperate, goes to the toilet, but there is a line. She manages to endure it, but when she is about to get in the cubicle, a really desperate younger girl runs towards Ria and asks if she can cut the line. If Ria lets her go, she has an accident while waiting for the other girl to finish. If she doesn't, the situation turns the other ay around and Ria feels sorry for her.
- The desperation event for Chrona, she musters enough courage to stop time, pull her panties to the side to release a bit of pressure, but can't stop the flow when the spell wears off.
- Adding the damp/wet panties to the inventory and making the girls comment on their state when you use them (wetting quest-style).

More ideas to follow!
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 30, 2012, 05:17:29 AM
Quote from: Lisk on September 30, 2012, 05:00:47 AM
Quote from: Rainyday on September 26, 2012, 12:34:29 PM
-If there are any scenes you want to see in future releases, suggest them here and I'll consider putting them in. Ideas are always useful.
You were the one to ask this!

- The scene where Ria is desperate, goes to the toilet, but there is a line. She manages to endure it, but when she is about to get in the cubicle, a really desperate younger girl runs towards Ria and asks if she can cut the line. If Ria lets her go, she has an accident while waiting for the other girl to finish. If she doesn't, the situation turns the other ay around and Ria feels sorry for her.
- The desperation event for Chrona, she musters enough courage to stop time, pull her panties to the side to release a bit of pressure, but can't stop the flow when the spell wears off.
- Adding the damp/wet panties to the inventory and making the girls comment on their state when you use them (wetting quest-style).

More ideas to follow!

The first one sounds really similar to a certain cultural festival event, doesn't it? Sounds good though, I'll get it in eventually.
The second idea is great, that will definitely go in somewhere.
The third one was actually planned already, it's not in the current release but it'll be in the next major one.

Another thing I'm still thinking of is potential magic abilities and character design for a fourth party member. I've got the third more or less planned (loli) but still wondering about the final one.

Anyway, looking forward to more ideas. I've also got most of the rest of the cast planned, but if you can think of any magic with brilliant fetish fuel potential I'm sure I'll find a way to work it in.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on September 30, 2012, 05:38:25 AM
Quote from: Rainyday on September 30, 2012, 05:17:29 AM
The first one sounds really similar to a certain cultural festival event, doesn't it?
Yes, yes it does. Too bad he didn't finish that game, it was really promising.

Quote
Another thing I'm still thinking of is potential magic abilities and character design for a fourth party member. I've got the third more or less planned (loli)
LISK WANT!

Quote
but still wondering about the final one.
The spear-wielding tomboy who relies on gamble skills and has a "so what if I pee here, I just gotta go" attitude. Automatically uses the "hide" skill when she is about to lose it outside, hesitates to do so when inside of the building. Has a special event with the little girl next to the bridge: when she is desperate, she finds out that the girl needs to go too and urges her to pee together because it's okay.

The maid, not Angie-type maid, but "ara ara, you're still a little girl" type of maid with strong sense of duty. Special scene: wets herself while trying to get everyone else to the toilet when they're desperate (there's three cubicles, right?) and gets comforted after that.

Little witch who seems to be evil at first, then joins the party after being defeated and telling Ria that she had her reasons to oppose her, but now that it's all over, she might as well fight together with her. Tsundere. Complains every time someone uses the bushes instead of the toilet.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 30, 2012, 05:54:14 AM
Aww, is there really no chance it will get finished, or has the creator just disappeared leaving no message? I really liked that game, too.


I think a degree of shyness is very important for things like this, but funnily enough your third suggestion is pretty close to the vague plans I already had for #4.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on September 30, 2012, 12:39:21 PM
Quote from: Rainyday on September 30, 2012, 05:54:14 AM
Aww, is there really no chance it will get finished, or has the creator just disappeared leaving no message? I really liked that game, too.
There's been no news about that game for a long time and there's no way to contact the author. 666-san stopped working on Wetters Story for a long while too (he lost the RM activation code and had other things to worry about), but at least he was serious about finishing the game and it was in the final stages of development anyway (and choosing Rio over Alice was an improvement, by the way). There is no hope, all that is left is despair. Oh well, at least we can fight against the enthropy with it.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 30, 2012, 03:11:38 PM
Quote from: Lisk on September 30, 2012, 12:39:21 PM
(and choosing Rio over Alice was an improvement, by the way).

Ahaaaa, I always wondered what was up with that girl in the game's graphics file that we never got to see.
It all makes sense now; most of the mystery's cleared up.
Now there is only despair for Bunka Taiken.

Maybe you can tell looking at Chrona, but Chie was one of my favorites ;_;
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 01, 2012, 03:49:23 AM
V1.05 is up.
The fix that will affect most people is that due to the constraints of rgssad encryption and my mediocre coding, every time you update your version, you lose the changed title screen.

A quick fix at the moment is to go back into Ria's room, save and reopen the game, should all be working from there.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Mydnyght Edgeworth on October 02, 2012, 04:57:24 AM
Hmmm, I've got a character idea, but it probably sounds quite difficult to create. Anyway, here goes:

A rather overly genki girl who always seems to find the good in just about everything. Including wetting accidents. In fact, she seems to enjoy getting desperate and peeing her pants. She even has a "wet" command in lieu of the "hide" command. Still, in town, she'll try to find a toilet when the need to go builds up. She does wear pants instead of a skirt, so changing while away from the bedroom needs both a "panties" item and a "pants" item.

Now, the reason she loves to hold it in and wet her pants: She has the power of polarity reversal. So, the desperation and accident statuses will actually make her stronger, not weaker like the other girls. Also, she can cast a reversal spell on an ally so that being attacked actually heals her. This would mean healing items and spells would damage her, however. (If you ever played Final Fantasy XII, you may know of the Reverse spell. It's basically like that.)

Well, there's my character idea. As I said, though, it doesn't seem easy to create...
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 03, 2012, 04:54:53 AM
Now that's certainly an interesting power, but it brings up a lot of complications.

For starters, I figured the 'accident' status causes a stat decrease because of the drop in morale, and also maybe I could make up some stuff about someone's magic currents being disturbed due to an unintentional disruption of liquids in the body.

So to gain a positive stat boost from 'accident' means first you can't be embarrassed by it (which makes sense so far), but also means you have to somehow cast magic strong enough to reverse the fact that you can't cast strong magic.
Hmmm.
Hmmmmm.
I guess it actually would kind of work if she has to cast the magic on herself beforehand, then we can also get nice scenes where she's embarrassed later because she forgot to cast it first and therefore wet herself for nothing.

Having her as a main character would pretty much break the battle system though, as it would mean I'd have to give all the enemies potential to use healing skills and also figure out how to improve their AI so they know when to use them on reversed people.

It's a cool possibility for a side character, though.
(Speaking of which I'm always on the lookout for good free face sprites that I don't have, especially if they have matching full-body portraits for battles. The more I can find, the more side characters with faces we can get.
I already know Ren'ai generator, T.O.P.'s chargen stuff, usui and fayforest, and that's pretty much what I have so far. )
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on October 03, 2012, 07:37:14 AM
Here's some faces for you then.
http://www.sendspace.com/file/uvs3zc
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 03, 2012, 08:41:26 AM
Appreciated, though I already have most of those from fayforest's site.

In fact, I'll just link all the stuff I have in case anyone else wants to use them:
http://usui.moo.jp/rpg_actor_f.html
http://fayforest.sakura.ne.jp/resource.html

Ren'ai maker 2, used for Cecilia and Liza and it's obviously also the maker of the Nightmare Drop/Fantasy F/etc sprites as well:
http://www.mediafire.com/?zztzhcojnch
http://www.mediafire.com/?jujykmymyyx
http://www.mediafire.com/?2yzlefn2wym
(Warning: Doesn't work on 64-bit computers, also all in japanese but not that hard to fumble around in)

Volumes 1 and 5 from here:
http://www.dlsite.com/maniax/circle/profile/=/maker_id/RG02425.html
Though I've had it since a while ago and can't remember where I downloaded them.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: zs4yswtf on October 03, 2012, 02:06:02 PM
When you say this is a demo, are you going to like, sell the finished version? Or is it just like a beta.

In any case, I found one glitch so far.
(http://i50.tinypic.com/4tov2s.png)
The green line is where you can access the roof.
The black line is the boundaries of where you can walk up there.

I downloaded it last night, so you may have fixed it.

Great storyline, even without the desperation aspect, I'd play it
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Mydnyght Edgeworth on October 03, 2012, 03:33:36 PM
Yeah, my idea would be too tough to implement as a player character. But you know what?
We could simplify my idea and she could be a boss opponent.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 03, 2012, 04:14:55 PM
...zs4, I actually never noticed that. And if anyone else has at all, they haven't said anything. Thanks for pointing it out and glad you're enjoying it.
Also, I have no intention of selling the finished game. It's going to be free.
In fact, with all the licensing problems with stuff I borrowed from everywhere I doubt I could sell it even if I wanted to.

Edgeworth, that could work well, but there's still a bit of a problem: at the moment, there are no plans for any of the player characters to have healing skills. The fight would then have to comprise of everyone throwing healing potions at her, which is a pretty hilarious idea but it doesn't make much sense considering you have to drink potions.
She can indeed appear as an enemy somewhere though, but maybe just not one you have to fight directly.


On another note I've just triggered the inherent trap in adding a loli to the main cast: she makes everyone else look less loli by comparison.
Such a pity, but she'll have to make up for it by being as loli as possible on her own. I imagine her being voiced by Tamura Yukari.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: zs4yswtf on October 03, 2012, 07:42:10 PM
That's great to hear. I don't like paying for things :clap:

I'll be on the lookout for any more of those bugs
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Mydnyght Edgeworth on October 03, 2012, 08:47:03 PM
Quote from: Rainyday on October 03, 2012, 04:14:55 PM
She can indeed appear as an enemy somewhere though, but maybe just not one you have to fight directly.

Well yes, I guess that's the point I should've made, but I just didn't want to make what I was gonna say sound like a spoiler. But basically yes, she should have a polarity reversal device that you need to smash. I guess it's like May and her sword, except you have to attack the object, not the person.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: secretssssssssss on October 09, 2012, 01:41:03 PM
Nice game  :clap:, but i did notice something odd.
Lets see... when Chrona and Ria are *leaking* ~ Status.... etc... <--- Walked all the way from the battle area with monsters to the teleport
you can have a random chance of walking all araund the place with that status,
ofcourse at the snails speed... <--- caused when walking a few steps , saving and then loading... <--- plus them only leaking* not having an accident...
Experimented to see if there's some hidden stuff like when *Both of them are leaking... <--- made it to the restroom nothing hidden or special... Yeah was trying to see if there's something hidden...
So i have no idea... but it does seem odd... <--- its like *having an accident* % , chance or step counter (idk) resets on saving and loading ~ ofcourse i've had mixed results , there were times when only 1 step was needed for the accident , outher times 3 - 5 more steps...
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 09, 2012, 01:48:30 PM
...I'm not quite sure what you're saying exactly, but with the leaking status there's simply a random chance every few steps of losing it.
Theoretically it is possible to walk around endlessly with the status and never have an accident, but that's like saying it's possible to roll a million dice and never get a six.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: secretssssssssss on October 09, 2012, 01:55:00 PM
just saying that its kind of odd... i have noticed other games *Save the chance/dice* so you cant go on an endless roam...
Doesn't have to mean anything bad...
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: durachio on October 09, 2012, 09:24:36 PM
After you have had an accident, and that is your status, I feel like the towns people should have dialogue to match that, like when you are desperate. I love the game though, can't wait for more.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on October 10, 2012, 10:00:23 AM
This game is currently going in the direction of being a character-driven 剣と魔法とおもらしモノ with its complex system, and NPCs reacting to accidents are a part of that system. But while having such a system is nice, it's better to build it along with the storyline. No need to focus on building it right from the start, let's wait and see where this game takes us.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 10, 2012, 02:23:10 PM
Quote from: Lisk on October 10, 2012, 10:00:23 AM
剣と魔法とおもらしモノ

Oh god, I hope I never have to deal with as many common events as that game has (900+ last I checked).


But yeah, there's at least one more idea I have for the general system that nobody's brought up so far, which should open up the chance for a lot more very varied scenes.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: bazaracu on October 14, 2012, 06:00:51 AM
the switch puzzle I think it's broken
even if I touch only the blue switches and the purple one that blows the crystal and never touch red monsters it tells me that I need to flip more
there is a path with 3 switches different colours and the middle one is between blue and purple. if I touch that it iells me that I violated the rules
how do I pass that stupid bridge? I flipped thoes damn switches over and over lots of times. What do I do when I encounter monsters on the way? Fight them? Leave the red ones? Flee?
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on October 14, 2012, 08:02:52 AM
It's brutal, but not broken (actually, your despair and suffering fills the me who managed to solve this puzzle without resorting to any help at all with power).
Quote from: bazaracu on October 14, 2012, 06:00:51 AM
even if I touch only the blue switches and the purple one that blows the crystal and never touch red monsters it tells me that I need to flip more
USO DA!
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on October 14, 2012, 06:30:59 PM
Quote from: bazaracu on October 14, 2012, 06:00:51 AM
the switch puzzle I think it's broken
even if I touch only the blue switches and the purple one that blows the crystal and never touch red monsters it tells me that I need to flip more
there is a path with 3 switches different colours and the middle one is between blue and purple. if I touch that it iells me that I violated the rules
how do I pass that stupid bridge? I flipped thoes damn switches over and over lots of times. What do I do when I encounter monsters on the way? Fight them? Leave the red ones? Flee?

I've answered this question loads of times to people on omorashi.org, but in this case the full solution was posted in page 1 of this thread.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on November 05, 2012, 06:01:59 AM
For the record:
I'm in no way favoring omorashi.org, but the Aquarius thread over there has more activity, so if anyone only checks this thread and not the other one then there are a few neat things (mostly replies to Lisk) I've posted there that you might have missed.

Highlights:

List of small things in the first release you might have missed (http://omorashi.org/topic/9161-english-rpg-maker-desperation-game-aquarius/page__st__40#entry385257)
Chrona Question Time (http://omorashi.org/topic/9161-english-rpg-maker-desperation-game-aquarius/page__st__60#entry385291)
Ria bonus art (http://omorashi.org/topic/9161-english-rpg-maker-desperation-game-aquarius/page__st__80#entry387774)
Ria Question Time (http://omorashi.org/topic/9161-english-rpg-maker-desperation-game-aquarius/page__st__120#entry398313)
Teaser images from the next release (http://omorashi.org/topic/9161-english-rpg-maker-desperation-game-aquarius/page__st__180#entry413845) (Which is still a long way off)

As well as the never-ending suffering of people stuck on the button puzzle.

(As Lisk has proven, I'll probably answer any question at all unless it has spoilers)
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on November 05, 2012, 07:35:46 AM
Speaking of that thread, I just had an idea. RPG Maker engine is designed to recreate the feel of JRPGs from 16 bit era, right? They used to have the difficulty that can only be called brutal these days, but there was another thing about their difficulty. The extra dungeons. If you can beat the game, go ahead, beat it, but you will only get some extra things if you're really strong enough to get them. A lot of people complained about the difficulty of the switch phase. Even I had to switch from "okay, everything's in the tutorial" to "wait, I have to think my way through it" mode. Some people can solve the puzzle, some of them can't, and they requested an auto-win option after some tries. So I thought: how about giving the people who actually did that thing by themselves a little reward that doesn't affect the gameplay, but clears up some things about the game lore? Even if you fail, you will get further, but you won't get the reminiscence of the embarrassing moments the characters experienced before, ending with Wehihihi (http://www.youtube.com/watch?v=fwjQpkGcUX4).
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on December 06, 2012, 10:07:22 AM
Aquarius progress going well, but here's another fun FD project that I've got running on the side:
(http://i.imgur.com/UlxAy.png)
LILLICA QUEST (http://omorashi.org/topic/10549-lillica-quest/)

Made on omorashi.org because this sort of game needs a lot of input from a lot of different people.

(Maybe I should create a new topic in 'Links of Interest' for this? Who knows.)
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lurkerson on December 06, 2012, 03:53:05 PM
I LOL'd when that spider landed on her head.  You're doing a great job with that one.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Kyrieelleison on December 07, 2012, 12:08:55 AM
It's been coming out amazing, believe me I've been making rainyday overwork on the drawings with my incessant posting  :blushing:
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Falcio on December 13, 2012, 01:24:59 PM
A very interesting idea, though I'd recommed you make it so one won't need RTPs installed, it's pretty annoying to have to download the RTP packs. x.x
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on December 14, 2012, 01:15:04 AM
Annoying? Compared to compatibility issues some other japanese engines have, it's nothing. You have to do it once and forget about it forever.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Falcio on December 14, 2012, 01:18:18 PM
I know, but we don't all use RPGMXP, which is why we might not be willing to download the RTPs.
In all the games I've made and released, making them RTP-indipendent helped a lot in their distribution. Just a piece of advice from a veteran...
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Drying on December 14, 2012, 03:43:34 PM
Quote from: Falcio on December 14, 2012, 01:18:18 PM
I know, but we don't all use RPGMXP, which is why we might not be willing to download the RTPs.
You can have multiple RTPs installed simultaniously. It does not even cost a lot of disk space.
I have the 2k3, XP and VX RTPs installed, and there's no problem whatsoever.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on March 27, 2013, 07:15:02 AM
ux.getuploader.com/omogame/download/22/%E3%82%A2%E3%82%AF%E3%82%A8%E3%83%AA%E3%82%A2%E3%82%B9%E7%BF%BB%E8%A8%B3%E3%80%80%E5%BA%8F%E7%9B%A4%E3%81%AE%E3%83%AA%E3%82%A2%E9%83%A8%E5%88%86.txt

Suddenly, reverse translation!
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: tenck5k on March 27, 2013, 10:19:43 PM
Quote from: Lisk on March 27, 2013, 07:15:02 AM
Suddenly, reverse translation!

That...that's awesome! XD
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Xenion on March 28, 2013, 06:13:27 AM
WHOOO!!! Loved the first 2 chapters.
The picture's, there expressions. The sounds. The awesome music (Think i'd heard some ff7 in there :p). Great game! :D

Saw 2 minor graphic details
1) The mirror in the meeting room reflects more then it should. The wall around it shows reflection as well.
2) the red haired woman next to the diner can disappear in the bottom of the fountain. Characters stand in front of the fountain. the npc disappears almost completely (except for her legs)

oh and that button puzzle. OMG! great job on that. I face palmed myself multiple times when i figured it out. So simple but great. You even put up a warning :p
And now i'm off to see how that hide skill is going to work *grins* where are those bottle's of water :p
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Drying on March 29, 2013, 04:41:28 PM
Quote from: Lisk on March 27, 2013, 07:15:02 AM
Suddenly, reverse translation!
Lisk, you are an hero.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Lisk on March 30, 2013, 12:12:25 AM
But I have nothing to do with it, I just brought the news.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Drying on March 31, 2013, 03:30:44 PM
Oh.
TBH, I didn't click the link, because a reverse translation is kind of useless for me here.

Anyway, you found it, so you are still an hero.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on April 01, 2013, 03:08:13 AM
Of interest:
http://omorashi.org/topic/13169-crossover-omorashi-fighting-game-tides-of-combat-aquarius-and-lillica-quest/
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: blaaarg on April 01, 2013, 02:14:47 PM
Quote from: Rainyday on April 01, 2013, 03:08:13 AM
Of interest:
http://omorashi.org/topic/13169-crossover-omorashi-fighting-game-tides-of-combat-aquarius-and-lillica-quest/

でたらめ
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on April 02, 2013, 12:22:45 AM
ひどい ;_;
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Ultima02 on April 03, 2013, 12:01:33 AM
Quote from: blaaarg on April 01, 2013, 02:14:47 PM
でたらめ
That is the best way of saying that I've ever seen/heard.
International Autocensor ftw.
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: darklok on September 29, 2013, 11:30:04 PM
What happened  to this, is this project dead now :(
Title: Re: [English RPG Maker Desperation Game] Aquarius
Post by: Rainyday on September 30, 2013, 12:40:44 AM
Quote from: darklok on September 29, 2013, 11:30:04 PM
What happened  to this, is this project dead now :(

no