Anime Girl Desperation Official Forum

Sexual Discussion => Female Desperation => Topic started by: none on May 10, 2010, 09:18:18 PM

Title: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: none on May 10, 2010, 09:18:18 PM
Hey guys! After reading about the_variant's Desperate Liaisons I decided to release my oooooold game I started on many months ago: Car Trip.

Basically you drive around with two girls who get more and more desperate as time goes on. I wanted to add extra situations...

Some guy in the crowd: Like friggen pulling over?! *rant

...Yes like pulling over and going to rest stops but I came to two realizations.

1. Programming and writing is a pain.

2. Writing period is a pain when you are of average ability at best at it.   

So while I have a few descriptions written for when the girls have accidents I still think the game could use more situations since at the present it simply consists of the two of them having accidents in the car and a unfinished description of cleaning them. 

Which brings me to the next stumbling block. I love all the things involved with wetting. If you wet yourself you aren't going to set there in your pee forever! At some point your going to clean yourself (and whatever you peed on!)  and I want that in this game. But once again the writing of these descriptions is my downfall.

So rater than letting the game rot on my Hard drive I feel like releasing the game on you all and getting some feedback and some descriptions to be used in game.

Also the game does contain pooping content which can be disabled.

Versions
0.1:
First Release Rough Interface Many Spelling errors I'd imagine

0.2:

Allow player to get a rough estimate of how desperate a girl is from the  status screen

Added Cleaning texts from Faust

0.2a:

Hotfix:
Cleaning a girl actually works.

ver 0.3a
Fixed some text issues
Fixed issue causing the first girl to pee forever
Added part of the diaper script

ver 0.4
Internal Code modded for ease of use
Fixed error where if you diapered girl one it would place a diaper on girl two.
Added pull over option:
You have about a fifty fifty chance of finding a place and allowing every one who needs to use the bathroom to do

so...

But if you fail you wont be able to pull over for a while

ver 0.41
Fixed Error where text would run off screen

ver 0.42
Fixed some spelling errors and some text spacing errors


ver 0.5
Removed Hair color and breast size options
Changed the way accidents are reported
Changed number of girls from 2 to 6!
Cleaned up internal code


ver 0.51
Second try to fix text running off screen bug
Allow player to pick the number of girls
Player can no longer close set up screen(prevents errors)
Pull over code added
Fixed bug where game would run in the back ground if you closed the options screen

To do:
Add pooping
Add cleaning options
Add randomness to bladders (everyone kinda pees together as of right now)
Make status screen operational







Technical stuffs:

Programmed in: Visual Basic

I will include the source code which is only necessary to download if you want to develop the game yourself.

Also if you want to use any part of the source code in your own works. Please do! 

Note: I will hold off on adding sources unless I add a feature from now on.
   
Title: Re: "Car Trip" the desperation game (Need some help from those gifted writers!)
Post by: Faust on May 11, 2010, 09:28:44 AM
I think it's very nice so far.
^^

however, I have no idea on how to work with it, so...yeah...
Any help there? I'd love to help make a desperation game.

That way I can help with the description of cleaning them.
Title: Re: "Car Trip" the desperation game (Need some help from those gifted writers!)
Post by: none on May 11, 2010, 10:03:47 AM
Quote from: Faust on May 11, 2010, 09:28:44 AM


That way I can help with the description of cleaning them.

That is exactly what I need!  Please write something up and either P'M it to me or simply write it as a reply.

note:
I'll add a credits screen so every one can receive their dues.
Title: Re: "Car Trip" the desperation game (Need some help from those gifted writers!)
Post by: Faust on May 11, 2010, 10:11:17 AM
Well, I'll give it a shot at least.
We could always replace it if someone else comes up with a  better one, but for now...
I'll start with that.
If you can program up the cleaning actually working. XD
*is working now on it*

Plus, could use some help programming what's different for skirts and pants. ^^
I'll help with as much as I can.

If I knew how to code stuff, I could help out tying up some loose ends to get the game fully functional, but at the moment, I'm just lost. DX
Title: Re: "Car Trip" the desperation game (Need some help from those gifted writers!)
Post by: none on May 11, 2010, 02:36:33 PM
Thanks for the help Faust I'll get started on implementing the changes tonight.

edit: Is it difficult to understand the code because  of my in-code comments or are you in the process of learning the language? 
Title: Re: "Car Trip" the desperation game (Need some help from those gifted writers!)
Post by: Faust on May 11, 2010, 03:16:17 PM
I just don't know how to change around code.
XD
And my descriptions are Generic, but at the moment, I would like to get the game at least fully functional ASAP.
As in, all the options work at least.

I actually went through the game twice to see what was active.

'Now do it again' XD
...
Just doing as much as I can to help.
*and trying to figure out how to do this*

Glad there's a few updates. As I said, if you could get the cleaning fixed to where it worked, then I'd feel
a lot more motivated to work.
^^
Title: Re: "Car Trip" the desperation game 0.4 Last update 5/17/2010
Post by: Faust on May 20, 2010, 07:40:10 PM
I Know It's kind of Bumping, but I'd like to honestly get some more opinions on how the game's going.

Would anyone who downloaded it care to share with us how it is to them?
Title: Re: "Car Trip" the desperation game 0.4 Last update 5/17/2010
Post by: Yog-Sothoth on May 22, 2010, 02:34:26 PM
not sure if it's just me, but sometimes the text gets blocked off the side. not sure how to fix it.
Title: Re: "Car Trip" the desperation game 0.4 Last update 5/17/2010
Post by: Dynamic on May 24, 2010, 08:09:05 AM
Brilliant effort on this.  Pretty entertaining.

I've been wanting to do something like this for a while now, but haven't gotten around to it.  I always think of things that are far to elaborate and ultimately outside of my current skill set, but this is proof that something relatively simple can be lots of fun.

I don't know visual basic.  A bit odd seeing as I know C++... but I'm mostly self-taught.  I'm currently learning OpenGL, and hope to apply my skills at some point in a project such as this.

Writing scenarios and such is the only thing I'm good at.  Maybe I could help in that area.  I'm also sure I could probably code, too, despite not knowing VB.  Really, once you've programmed in one high level language... the concepts are all the same.

One thing I think would be interesting is to have this run on a loop, rather than being driven by clicking the "drive" button.  That way, you could simulate time and let things happen in pseudo-real-time (really, who wants to wait 2 or 3 hours for a girl to become desperate?  I can do that with my girlfriend...).  I think it would be more immersive if it kind of ran by itself.

On top of that, I dream of having a little window on the side with a 3d model of the girl with associated animations... but, well.. I'll wait until I'm more skilled in 3d programming to attempt something like that  :death:

Kudos, bro.  Keep up the awesomeness.
Title: Re: "Car Trip" the desperation game 0.4 Last update 5/17/2010
Post by: none on May 24, 2010, 02:11:30 PM
Quote from: Dynamic on May 24, 2010, 08:09:05 AM
Brilliant effort on this.  Pretty entertaining.

I've been wanting to do something like this for a while now, but haven't gotten around to it.  I always think of things that are far to elaborate and ultimately outside of my current skill set, but this is proof that something relatively simple can be lots of fun.

I don't know visual basic.  A bit odd seeing as I know C++... but I'm mostly self-taught.  I'm currently learning OpenGL, and hope to apply my skills at some point in a project such as this.


Bah visual basic is little more than a bunch of variables strapped to a GUI  :lol:

Quote from: Dynamic on May 24, 2010, 08:09:05 AM

Writing scenarios and such is the only thing I'm good at.  Maybe I could help in that area.

Please PM me any situations that come to mind! I will give your due credit!


Quote from: Dynamic on May 24, 2010, 08:09:05 AM
One thing I think would be interesting is to have this run on a loop, rather than being driven by clicking the "drive" button.  That way, you could simulate time and let things happen in pseudo-real-time (really, who wants to wait 2 or 3 hours for a girl to become desperate?  I can do that with my girlfriend...).  I think it would be more immersive if it kind of ran by itself.

Ya know I did play a game, ShikkinPLUS it's a few pages back on this same forum, that had a "real time mode". It was pretty great but you had to use items you collected in the other game mode, and if you mistimed their use, or used them in the wrong order, the girl would make it to the bathroom in time and you got a game over screen I may add a "loop delay" later on after the game reaches it's 1.0 mark.

And make that part less hair-pullingly hard.


Quote from: Dynamic on May 24, 2010, 08:09:05 AM
On top of that, I dream of having a little window on the side with a 3d model of the girl with associated animations... but, well.. I'll wait until I'm more skilled in 3d programming to attempt something like that  :death:

Kudos, bro.  Keep up the awesomeness.

Python might be better suited for that, I'm familiar with the language so that would not be a big issue.
Title: Re: "Car Trip" the desperation game 0.4 Last update 5/17/2010
Post by: JackO on May 24, 2010, 02:38:45 PM
Its a nice game, although I do have a few things to say, if I may, both praise and suggestions;

First off, (you may or may not know about this, I'm just saying what I see in the latest version)...When set-up' is selected, and the options screen appears, the buttons to select the second girl's breast size and lower half clothing, are labelled as 'radio button x' (x being a number).

Secondly, before starting, the miles left display says 600, but then changes to 5985, on first click of 'Drive' and as such I can only imagine this to be a typo of 6000.

Thirdly, on status check, there's a variable which says "Travel Johns - Label 9". I dunno what this is, but it might mean something to you.

Fourthly, if you choose not to clean the girl for a while, whilst having the poop option on, the text eventually becomes too long and is displayed as such "x's paintes [sic] (just a small spelling error) are filled with..."x is desperate"".

Fifthly, sometimes I can't select certain cleaning options, I think its usually the second girl, you can only have her lay across you, the spooning/going to her seat options don't work. Now, whether this is due to logistics, or what, I don't know.

Lastly (I think), perhaps you could add a bladder size option to the game, as mostly the two girls have accidents at exactly the same time as eachother.

Ooh, some random spelling errors: When the girls poop - involuntarily, emits, crackling, noise, depressed, something, pushing, followed, solid, and let out has a double spacing 

When the girls wet - whimpers, embarrassment


Anyway, that's it for bugs/errors, I think :P

I must say, it'll be a good game, once these bugs are fixed, it has a lot of potential and I hope you realise that I'm just trying to make this the best it can be not complaining.

Well done on your work so far, none. Keep it up. :)


 
Title: Re: "Car Trip" the desperation game 0.41 Last update 5/24/2010
Post by: none on May 24, 2010, 04:21:21 PM
Quote from: Union JackO on May 24, 2010, 02:38:45 PM
Its a nice game, although I do have a few things to say, if I may, both praise and suggestions;

First off, (you may or may not know about this, I'm just saying what I see in the latest version)...When set-up' is selected, and the options screen appears, the buttons to select the second girl's breast size and lower half clothing, are labelled as 'radio button x' (x being a number).


Secondly, before starting, the miles left display says 600, but then changes to 5985, on first click of 'Drive' and as such I can only imagine this to be a typo of 6000.




Thirdly, on status check, there's a variable which says "Travel Johns - Label 9". I dunno what this is, but it might mean something to you.

Fourthly, if you choose not to clean the girl for a while, whilst having the poop option on, the text eventually becomes too long and is displayed as such "x's paintes [sic] (just a small spelling error) are filled with..."x is desperate"".

Fifthly, sometimes I can't select certain cleaning options, I think its usually the second girl, you can only have her lay across you, the spooning/going to her seat options don't work. Now, whether this is due to logistics, or what, I don't know.



Ooh, some random spelling errors: When the girls poop - involuntarily, emits, crackling, noise, depressed, something, pushing, followed, solid, and let out has a double spacing 

When the girls wet - whimpers, embarrassment


Fixed Are some of the spelling errors due to American and British English spelling differences?, involuntarily emits...., "Paintes" and "let out"  were both fixed for sure though. 


Quote from: Union JackO on May 24, 2010, 02:38:45 PM
Lastly (I think), perhaps you could add a bladder size option to the game, as mostly the two girls have accidents at exactly the same time as eachother.


I'll look into letting the user have some input on the bladder size.  Enough so the girls won't always wet if you push the button 5 times, but one will definitely wet before the other does.

Quote from: Union JackO on May 24, 2010, 02:38:45 PM
Anyway, that's it for bugs/errors, I think :P

I must say, it'll be a good game, once these bugs are fixed, it has a lot of potential and I hope you realise that I'm just trying to make this the best it can be not complaining.

Well done on your work so far, none. Keep it up. :)






YES!!! This is exactly what I need to improve the game!!! keep em coming!
Title: Re: "Car Trip" the desperation game 0.42 Last update 5/24/2010
Post by: Faust on May 25, 2010, 05:29:59 AM
Yay! People are finally showing interest in the game!!
^^
I'm so happy!
Title: Re: "Car Trip" the desperation game 0.42 Last update 5/24/2010
Post by: gophergun on May 28, 2010, 03:43:27 AM
I really like it. Only wish it worked under Linux, either natively, through Mono, or through Wine with .NET installed. Or maybe it does, and I just can't see it because of the netbook's screen resolution. Either way, something to consider, I suppose. Also, either I misread it or it said "Colleen is a desperate!" A bit strange. Thanks for the good work!
Title: Re: "Car Trip" the desperation game 0.42 Last update 5/24/2010
Post by: the_variant on May 29, 2010, 02:47:05 AM
Just downloaded and played - looks like a neat idea, although as you say, needs a bit of finishing off.

There's not much I can add over what others have said.  I'd just change the interface a bit - have the main journey text in one section, and all the status bits in another section, so you can see everything without having to open the status window.

I also think customisable bladder sizes would be good, as well as a status area showing how full each girl's bladder is.  I normally develop my games so that the girl wets as soon as her bladder hits full capacity, but perhaps a "will wet randomly within 5 moves of her bladder reaching capacity" is a bit more inventive and surprising and I may steal that idea for my games :p

Your game reminds me of something I've been working on in secret for ages, if I've got time I'll get a release version available and upload it later.
Title: Re: "Car Trip" the desperation game 0.42 Last update 5/24/2010
Post by: Basil1 on May 29, 2010, 08:29:03 AM
This typ off games i like very much.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on May 31, 2010, 12:25:56 AM
First I would like to thank everyone for waiting, the time it took to rewrite just part of my nightmare of jumbled text I called code took longer than I figured. But!!! Now instead of being limited to two girls you can now have six!   http://www.youtube.com/watch?v=PiGIQrt1IaE (http://www.youtube.com/watch?v=PiGIQrt1IaE) Technically speaking you could use thousands of girls using this method but I'll be damned if I'm going the create the interface for that!   

I still need to work on the cleaning and pull over code and I still need to add an option to use less girls thus I left the 0.42 version up if you prefer that one.

So long for now!!! This game has been surprisingly fun to make in my spare time thank you all for your input!


Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Faust on May 31, 2010, 05:13:43 AM
Well, glad to see you added an option for more girls.
Though personally, my preference is for the original code, of course. ^^
I'm glad I could play a part in creating such a wonderful game. ^^
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 03, 2010, 04:37:46 PM
Hey, quick Q (and bump).  Does this program require a redistributable runtime to be downloaded?  Like .NET or whatever?  I only ask cause it doesn't run natively on my XP machine (but is fine on 7).

Also, @ none:  Do you still want some scenarios written?  I have been super busy lately, but I can try to write something.  I had a fairly decent (I think) idea for the scenario the player finds himself (or herself) in at the start of the game.  I figure games like this require a lot of imagination on the part of the user to be fun, so maybe something like that would make it more fun.  Chime in, guys.
Title: Re: "Car Trip" the desperation game 0.42 Last update 5/24/2010
Post by: Ameboes on June 04, 2010, 12:47:58 PM
Quote from: the_variant on May 29, 2010, 02:47:05 AM
I also think customisable bladder sizes would be good, as well as a status area showing how full each girl's bladder is.  I normally develop my games so that the girl wets as soon as her bladder hits full capacity, but perhaps a "will wet randomly within 5 moves of her bladder reaching capacity" is a bit more inventive and surprising and I may steal that idea for my games :p

I'd go with a different probabilistic technique, myself. Like, once bladder goes beyond a certain capacity ("overfilled" maybe?), there's a certain probability of her wetting (according to the overfill amount). I think it'd model variations of spasms, willpower and concentration/distraction a bit more realistically than wetting at a random point within 5 turns.

Then again, I'm wont for more complex ideas even when not absolutely necessary. :P

I haven't had a chance to play this yet, but I shall. Looks interesting. I might be interested in contributing some writing or editing work, too.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 04, 2010, 12:52:24 PM
Quote from: Dynamic on June 03, 2010, 04:37:46 PM
Hey, quick Q (and bump).  Does this program require a redistributable runtime to be downloaded?  Like .NET or whatever?  I only ask cause it doesn't run natively on my XP machine (but is fine on 7).

Yes.

Quote from: Dynamic on June 03, 2010, 04:37:46 PM
Also, @ none:  Do you still want some scenarios written?  I have been super busy lately, but I can try to write something.  I had a fairly decent (I think) idea for the scenario the player finds himself (or herself) in at the start of the game.  I figure games like this require a lot of imagination on the part of the user to be fun, so maybe something like that would make it more fun.  Chime in, guys.

I'm still trying to find out how to take this game to the "next level" without using RPG maker as I'm much better with computer code than a "interface that writes code for you". So I'm working less and less on this game, plus my college classes are going to start up again soon. So please hold any new input until I can think of something.

Quote from: Faust on May 31, 2010, 05:13:43 AM
Though personally, my preference is for the original code, of course. ^^

Eh? The original code was a mess!

Quote from: the_variant on May 29, 2010, 02:47:05 AM
Just downloaded and played - looks like a neat idea, although as you say, needs a bit of finishing off.

There's not much I can add over what others have said.  I'd just change the interface a bit - have the main journey text in one section, and all the status bits in another section, so you can see everything without having to open the status window.

I put the girl status screen in a different window in order to cut down on screen clutter, plus I had a plan to allow the player to buy  travel johns for the girls to use. http://www.traveljohn.com/ (http://www.traveljohn.com/)


Quote from: the_variant on May 29, 2010, 02:47:05 AM
...as well as a status area showing how full each girl's bladder is. 

I don't want the player to see exactly how full a girls bladder is it adds to the suspense!  :clap:
...or am I misunderstanding you? I apologize if I am.
I know that the most recent version does not show it as I did not program it in yet.


Quote from: gophergun on May 28, 2010, 03:43:27 AM
I really like it. Only wish it worked under Linux, either natively, through Mono, or through Wine with .NET installed. Or maybe it does, and I just can't see it because of the netbook's screen resolution.

Sadly I have no experience with  Linux,Mono, or Wine.  :crying:
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 04, 2010, 01:18:14 PM
RPG Maker, Game Maker, etc. should let you script a lot yourself, although you'd still need to be comfortable with event-driven programming and use the GUI for graphical elements. Maybe you should consider a visual novel engine like RenPy? All of that is plaintext, a mixture of python proper and RenPy's script syntax. (I think. I only ever did scriptwriting for a project, no programming.)
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 04, 2010, 02:06:55 PM
Yo, none, I don't remember if I mentioned this or not, but I'm a fairly decent programmer myself.  I primarily use c++ and have been dabbling in OpenGL for a while now (waiting for the red book to come in the mail so I can make some real progress).  If you need help from a programming standpoint I think I might be of some use.

In the meantime, I'll keep workin' on my game :P
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 04, 2010, 03:50:16 PM
Quote from: Ameboes on June 04, 2010, 01:18:14 PM
RPG Maker, Game Maker, etc. should let you script a lot yourself, although you'd still need to be comfortable with event-driven programming and use the GUI for graphical elements.

Yeah RPG maker has a scripting section but in order to set off the chain of events necessary to make a girl wet you would need one event to set up her bladder levels, another to track the passage of time another to record weather she's wet or dry, and in order to pass data from on event to another you have to create separate events  (I looked into how the wetting in wetters story is kept track of and it's all event driven.)

And in my option it's just a lot better to code it all in a program than to have an event tell another event what another event is doing. It's just way too slow and complicated. Plus I can't be sure if every one can run RPGXP on their computers. 

Quote from: Ameboes on June 04, 2010, 01:18:14 PM
Maybe you should consider a visual novel engine like RenPy? All of that is plaintext, a mixture of python proper and RenPy's script syntax. (I think. I only ever did scriptwriting for a project, no programming.)

Never hear of RenPy I'll look at it.


Quote from: Dynamic on June 04, 2010, 02:06:55 PM
Yo, none, I don't remember if I mentioned this or not, but I'm a fairly decent programmer myself.  I primarily use c++ and have been dabbling in OpenGL for a while now (waiting for the red book to come in the mail so I can make some real progress).  If you need help from a programming standpoint I think I might be of some use.

In the meantime, I'll keep workin' on my game :P

Thanks but for now I'm need more help in the concept/execution* area like Ameboes' suggestion for now.

My main weakness is that while I'm good at the programming field the animation and writing areas are fairly weak so I'm limited mostly to writing code.



*basically what am I going to do and how am I going to do it  :gunsmilie:

Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 04, 2010, 03:59:22 PM
QuoteAnd in my option it's just a lot better to code it all in a program than to have an event tell another event what another event is doing. It's just way too slow and complicated. Plus I can't be sure if every one can run RPGXP on their computers.
As far as RPG Maker goes, you can pack it in a self-contained installer/executable, so you'd be restrained only by the OSes RPGM supports and its system requirements.

And that's pretty much what event-driven OOP programming is... Classes and objects are self-contained, and the only changes made to them and only transfer of state data is via a call to an object's own method from another object. Unless that's not what you mean.

RenPy is easy to use out-of-the-box for linear visual novels, and I think you can do a lot more using Python to script the rest of the programming. It'd probably work very well for this kind of game. It'd also be very easy to add audio-visual media. =P
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 04, 2010, 04:39:49 PM
Quote from: Ameboes on June 04, 2010, 03:59:22 PM
QuoteAnd in my option it's just a lot better to code it all in a program than to have an event tell another event what another event is doing. It's just way too slow and complicated. Plus I can't be sure if every one can run RPGXP on their computers.
As far as RPG Maker goes, you can pack it in a self-contained installer/executable, so you'd be restrained only by the OSes RPGM supports and its system requirements.

I forgot all about the new self-contained feature! :blush:



Quote from: Ameboes on June 04, 2010, 03:59:22 PM
And that's pretty much what event-driven OOP programming is... Classes and objects are self-contained, and the only changes made to them and only transfer of state data is via a call to an object's own method from another object. Unless that's not what you mean.

Yeah... But it's the way I have to transfer the data that pains me normally  all I have to do is declare a few variables and pass data amongst them and so forth. But with RPG maker I have to create a class to monitor the girls bladder, one to tell the bladder to fill, one to tell the bladder to fill class to start, one to tell the bladder to fill to start event to only start one time.... It's just one million times easier for a guy with past programming experience to write his own code than to have an engine write it for him...clumsily. Plus I only want to use events with things like opening doors or getting in and out of vehicles, the scripting I write should handle the bladder levels, if the girl is diapered or not .... ect .

I did note that you can mod the existing status aliments (doom,shell)   To do female desperation stuff (desperate,protected by diaper) 

Shell -> Diaper
Doom -> Desperate    You see what I did there!!!




Quote from: Ameboes on June 04, 2010, 03:59:22 PM
RenPy is easy to use out-of-the-box for linear visual novels, and I think you can do a lot more using Python to script the rest of the programming. It'd probably work very well for this kind of game. It'd also be very easy to add audio-visual media. =P

I just dl'ed it gonna see where I can take it!

edit:
Now that I think about it is there a chat room were people can meet up if they want to chat about the game?
I've got IRC installed on my computer but our the web based IRC chat seems to be down...

Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 04, 2010, 06:25:28 PM
none: Well, there's the official channel #AGD on Rizon. The Java client points there.

I see your point about RPGM, it does seem more roundabout than needed. I still think it'd be faster to do than writing classes from scratch though... XD
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 04, 2010, 07:41:18 PM
Quote from: Ameboes on June 04, 2010, 06:25:28 PM
none: Well, there's the official channel #AGD on Rizon. The Java client points there.
A about one year ago I took a java programming class from a guy who was completely incompetent at his teaching job, I pretty much learned java from reading a the required book. In the process I installed conflicting java files sdks and such and could not use the web bowers java app or any java app at that!

Quote from: Ameboes on June 04, 2010, 06:25:28 PM
I see your point about RPGM, it does seem more roundabout than needed. I still think it'd be faster to do than writing classes from scratch though... XD

Hulk! Want! Blank Slate!
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 04, 2010, 07:59:48 PM
Quote from: none on June 04, 2010, 07:41:18 PM
Hulk! Want! Blank Slate!
I know what you mean. =P I've reinvented the wheel so many times in my web-programming work just because I didn't like the idea of using someone else's code and interface. XD
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: revenge on June 05, 2010, 02:03:31 AM
I'm having the same problem as yog-sothoth. The text goes off the screen. I can't fix it. I can't even set up the game yet. Am I just downloading it wrong?
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 05, 2010, 06:11:34 AM
Yeah, none, put some newlines up in there! \n\n

I was having the same problem in my OpenGL project, but I got it figured out mostly.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 05, 2010, 09:38:03 AM
Quote from: revenge on June 05, 2010, 02:03:31 AMAm I just downloading it wrong?
The "way" you download it has no incidence on the data you're receiving... It's not generated dynamically, it's a static file.

none just needs to implement soft wrapping and maybe smaller dialogs.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 05, 2010, 09:49:17 AM
Quote from: Ameboes on June 05, 2010, 09:38:03 AM
Quote from: revenge on June 05, 2010, 02:03:31 AMAm I just downloading it wrong?
The "way" you download it has no incidence on the data you're receiving... It's not generated dynamically, it's a static file.

none just needs to implement soft wrapping and maybe smaller dialogs.

Dang I hate it when the debugger works fine but the actual build acts weird... I'll take note to fix it.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 06, 2010, 08:57:25 PM
Technically it's not a logical error.  I think you just need to manually format the text so it wraps nicely in the window.  If you don't, it'll just run off the screen.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: gophergun on June 07, 2010, 12:34:39 AM
Quote from: none on June 04, 2010, 12:52:24 PM

Sadly I have no experience with  Linux,Mono, or Wine.  :crying:

Ah well, alas, I can't get past the first screen to see if it actually does work! I believe it might, but the link is below the screen edge. It may be worth considering to try and make the window less than 568 pixels high (600-the 32 pixel XP taskbar IIRC) for lower resolution screens.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 07, 2010, 02:48:36 AM
I have no idea how flexible VB is with screen resolutions, but would it be possible to have a configurable resolution, so everyone can be happy?  It doesn't even have to be in the GUI, the program can load a config file when it first runs, and if so desired the user can edit said config file to their preferred resolution.  What think you, men?
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ameboes on June 07, 2010, 05:25:05 PM
Dynamic: Ideally, everything should just be resizeable, and the default size should be in terms of % of the current monitor's resolution (with min/max perhaps), in my opinion.

(I say current monitor, not full virtual display area, because some people do run multiple monitors, and I think that the technique would make a rather wide window if you have three monitors in a row... =P )
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 08, 2010, 12:18:23 AM
Ideally, yeah, everything would be resizable.  I just wonder about aspect ratios, though I suppose that would be easy enough to keep.  I'm having trouble with window sizes in my own project... any of you guys know Windows API with C++?
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: none on June 08, 2010, 09:08:50 AM
Just wanted to say I'm taking a bit of a break from the game for personal reasons maybe I'll get back rolling on it next month.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 09, 2010, 05:15:42 AM
We will wait as patiently as possible for your return to the project, none.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: revenge on June 10, 2010, 01:16:42 AM
So I Got past the options screen finally :clap: just had to zoom out the display on my comp a bunch. But now I have another question about the game that probably has a very simple answer: When I do status check, none of the girls names appear and I can't do anything but drive. There isn't an option to pull over or change the girls. Nothing. Is there a way I can fix this? I really appriciate you guys for putting up with my terrible computer skills.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Faust on June 10, 2010, 05:19:11 AM
Quote from: revenge on June 10, 2010, 01:16:42 AM
So I Got past the options screen finally :clap: just had to zoom out the display on my comp a bunch. But now I have another question about the game that probably has a very simple answer: When I do status check, none of the girls names appear and I can't do anything but drive. There isn't an option to pull over or change the girls. Nothing. Is there a way I can fix this? I really appriciate you guys for putting up with my terrible computer skills.

Did you make sure that you actually put in names?

And which version are you playing? if you're playing the newer one, there is no pull over or changing option.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 10, 2010, 07:17:36 PM
I encountered the same issue when playing version 0.50.  Seems to be broke.  The nearly identical strings are printed each time i click drive, but when entering status there isn't anything.  Version 0.46 or whatever is still up for DL (lol, get it, DL?) and that one works.

I don't know about you guys, but to me six girls is really killing the fun.  One is fun, two seems ideal for some reason.  Three might be a crowd, and six is... well, it's a lot.  Especially when there's no variation between them.  They get desperate and wet themselves in sync, like some kind of bizarre para para dance.  Not that I'm against such a performance, it's just that it's a little pointless to have a bunch of girls all doing the same things.  I'm tempted to mess with none's code, but frankly I don't wanna learn VB.

I'm curious:  how important is portability to you guys?  That is, a program that is easy to install and run without any fuss.  Maybe even a port to Linux or Mac?  Or do you guys mind getting runtime packages like .NET?  I'm really wanting to put something together, but I'm a novice Windows programmer and it would be really easy to fall back on cheater's tools like C# instead of doing everything in C++ and having it just work without any add-ons.

Sound off.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Kenichi123 on June 11, 2010, 02:39:16 PM
A really good idea would be attitudes, Having one girl like carefree or another one is like shy and stuff. it would make the game a whole lot more interesting. The shy girl wouldn't tell she has to go, the carefree one will be like don't worry about it and stuff.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010
Post by: none on June 11, 2010, 05:04:21 PM
Quote from: revenge on June 10, 2010, 01:16:42 AM
So I Got past the options screen finally :clap: just had to zoom out the display on my comp a bunch.
Hmm.. You were having troubles with viewing the game windows? Could you give me your system specs?

Quote from: revenge on June 10, 2010, 01:16:42 AM
But now I have another question about the game that probably has a very simple answer: When I do status check, none of the girls names appear and I can't do anything but drive. There isn't an option to pull over or change the girls. Nothing. Is there a way I can fix this? I really appriciate you guys for putting up with my terrible computer skills.

Unfortunately before my time was clogged up I decided to change the way the game code works, in short nothing on the status screen works just yet. I simply have to fix it on my end to make it work on your end you're not at fault in any way!  :blush:

Quote from: Dynamic on June 10, 2010, 07:17:36 PM
I encountered the same issue when playing version 0.50.  Seems to be broke.  The nearly identical strings are printed each time i click drive, but when entering status there isn't anything.  Version 0.46 or whatever is still up for DL (lol, get it, DL?) and that one works.
See above.

Quote from: Dynamic on June 10, 2010, 07:17:36 PM
I don't know about you guys, but to me six girls is really killing the fun.  One is fun, two seems ideal for some reason.  Three might be a crowd, and six is... well, it's a lot.  Especially when there's no variation between them.  They get desperate and wet themselves in sync, like some kind of bizarre para para dance.  Not that I'm against such a performance, it's just that it's a little pointless to have a bunch of girls all doing the same things.  I'm tempted to mess with none's code, but frankly I don't wanna learn VB.
Para Para dance!?  I was aiming for Hare hare yukai! But really I intend to add more customization after I get the current code stable and running.

Also I need more input on how much you like (or hate) the addition of the six girl upgrade! Even if you don't like it if you give me a sentence or two on why you don't like it would be very useful.

Quote from: Dynamic on June 10, 2010, 07:17:36 PM
I'm curious:  how important is portability to you guys?  That is, a program that is easy to install and run without any fuss.  Maybe even a port to Linux or Mac?  Or do you guys mind getting runtime packages like .NET?  I'm really wanting to put something together, but I'm a novice Windows programmer and it would be really easy to fall back on cheater's tools like C# instead of doing everything in C++ and having it just work without any add-ons.

Sound off.

Sadly once you leave the windows realm my experience falls hopelessly short. If some one is willing to pick up my slack in that regard I certainly would not turn you away.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 12, 2010, 01:55:14 AM
Quote from: Kenichi123 on June 11, 2010, 02:39:16 PM
A really good idea would be attitudes, Having one girl like carefree or another one is like shy and stuff. it would make the game a whole lot more interesting. The shy girl wouldn't tell she has to go, the carefree one will be like don't worry about it and stuff.

I had a similar idea myself.  I've been working on a good way to implement it in my own project.

Quote from: none on June 11, 2010, 05:04:21 PM
Para Para dance!?  I was aiming for Hare hare yukai!

We do dream big.
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Ambrose on June 12, 2010, 10:26:30 AM
actually i like six girls! maybe there could be an option on who many you want or something, the game is great! but it really needs some random elements or stats on the girls so they all doesnt piss at the same time  :blush:
Title: Re: "Car Trip" the desperation game 0.5 Last update 5/31/2010 HAHAHA-HAHAHA
Post by: Dynamic on June 12, 2010, 02:39:11 PM
Maybe it would be wise to change the scenario from a car trip to driving a bus full of para para dancers :P
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: none on June 12, 2010, 11:12:58 PM
Put up a new version, now you can pick how many girls you want and the screen should auto size it's self if the text is too large. Still need to fix the status screen when I get a chance.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: revenge on June 13, 2010, 12:26:20 AM
Quote from: none on June 12, 2010, 11:12:58 PM
Put up a new version, now you can pick how many girls you want and the screen should auto size it's self if the text is too large. Still need to fix the status screen when I get a chance.
I really like the changes you did to the game! However i found a thing where if you check the status of a girl, it will always say her panties are dry and she doesn't have to go to the bathroom.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on June 13, 2010, 04:23:36 AM
Just DL'ed and noticed a problem.
*picked 1 girl*

When I hit pull over, it'd either do the 'there's nowhere to pull over' or
it said 'Jasmine crosses her legs'

.....
Please tell me it's not just me getting this.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: none on June 13, 2010, 08:28:40 AM
Quote from: Faust on June 13, 2010, 04:23:36 AM
Just DL'ed and noticed a problem.
*picked 1 girl*

When I hit pull over, it'd either do the 'there's nowhere to pull over' or
it said 'Jasmine crosses her legs'

.....
Please tell me it's not just me getting this.

I also picked one girl and tried to pull over and it worked fine. I intentionally created a randomized chance where you could not pull over. Think of a police car following you, or that your stuck in the middle of two other cars. I see that I need to add descriptions for this.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on June 13, 2010, 03:39:48 PM
Well, the problem wasn't that, it was that the name changed without my consent.
Sorry for not being clear on the issue.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: none on June 14, 2010, 08:20:51 AM
Quote from: Faust on June 13, 2010, 03:39:48 PM
Well, the problem wasn't that, it was that the name changed without my consent.
Sorry for not being clear on the issue.

I absolutely cannot replicate this error. Plus the code looks fine too.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on June 14, 2010, 10:13:34 AM
Lovely. ^^;;;

Well, here's to hoping that I don't get it again.

*plays version 0.4 more anyways*
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: sarafayer on June 16, 2010, 10:04:57 AM
That just happened to me...
I had 4 girls, none named Jasmine and I tried to pull over and it said
Jasmine: I need to go to the bathroom
4 times.
Haha =D
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Sipplewat on July 01, 2010, 11:23:29 PM
Quote from: revenge on June 13, 2010, 12:26:20 AM
Quote from: none on June 12, 2010, 11:12:58 PM
Put up a new version, now you can pick how many girls you want and the screen should auto size it's self if the text is too large. Still need to fix the status screen when I get a chance.
I really like the changes you did to the game! However i found a thing where if you check the status of a girl, it will always say her panties are dry and she doesn't have to go to the bathroom.
This. I have the same problem and it makes .5 almost unplayable.
Title: Re: "Car Trip" the desperation game 0.51 Currently on hiatus.
Post by: none on July 02, 2010, 10:19:54 AM
Just like the title says folks I'm putting this project on hiatus. I have no idea weather I'm going to start it again or not.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: hitiwetpop on July 27, 2010, 02:54:23 AM
plz start again or tell me what i nwwd to edit it
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: EnragedFilia on July 30, 2010, 07:36:03 PM
Quote from: hitiwetpop on July 27, 2010, 02:54:23 AM
plz start again or tell me what i nwwd to edit it
Well, it looks like it's in visual basic, so you'll need something like this (http://www.microsoft.com/express/Windows/)
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: spiketru on August 27, 2010, 07:49:03 PM
Hey where can i get this game?
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on August 28, 2010, 09:11:32 PM
@Spiketru: First page. Download links.
Have fun.
=D
And remember, it was me and None who helped make it possible.
But mostly none.
XP
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: oramisho on August 29, 2010, 12:37:01 PM
looks like a nice little game thats could be pretty neat once its finished.(and its quite neat right now)
Any ideas what you wanna plan in future versions?
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: corumanime on August 29, 2010, 07:22:02 PM
OMG! I totally wrote a game myself in secret years ago! I didn't know anyone would be interested in it.. where did I put it? O-o
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on August 29, 2010, 07:28:05 PM
@Coru: Perhaps just around here.
Though if you'd be kind enough to send it to Faust, Faust would be more than happy to play it as well.
^^
@Ora: I dunno. None is the one who can program it, so there's not a lot Faust can do.
If anything, Faust could help finish setting it up, but that's about it. ^^;;
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Dynamic on August 29, 2010, 11:38:53 PM
Faust, speaking in the third person can be a sign of mental instability.  Dynamic heard that somewhere...

None seems to have abandoned the project, at least for the time being.  It's programmed in Basic, and he has been kind enough to allow us to examine the source code.  I have been tempted to modify his program, but while I have experience in programming, I'm not too familiar with Basic.  I did manage to find that little cheat he put in, though (presumably for testing purposes) ^^;

Also, I'm pretty sure my 'style' is totally different than None's.  That is, how I write scenes, what exactly I like, etc etc.  So if I were to modify the game, it might not be to the liking of the current fanbase, y'know?

Still though, if any of you wanna give it a shot and need some basic advice, hit me up.  I'm pretty sure other (more experienced) programmers frequent the board, as well.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: oramisho on August 30, 2010, 12:33:08 AM
Playing the game and reading the topic makes me want to program and make a game similar to this. I always get giddy at the thought of making huge projects like these and this one sounds fun. Sadly, I don't know a thing about programming in the least bit, though this looks like pretty beginners stuff (no offense none and faust, im sure you both put effort into it.)
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: turtlbrdr on October 04, 2010, 02:33:32 PM
I downloaded all the versions here, and I loved the idea. I've begun work on my own version so I hope you don't mind. However, I plan a completely overhaul  your versions of the game, allowing the player to do many more things like buying items, suggesting things to the girl(only one girl at this point, but once I complete this version, I would like to make a version allowing for multiple girls), and saving. I also plan to add in many more mechanics, like food items so that increase the girls urine output, as well as adding bladder sizes so that the game isn't linear in when the girl pees. The game will also include scat themes as well, however, like none's original version, I plan for this to be an optional aspect that one can opt out of. I plan to have the working version out by the end of October. There will be no beta, it will be closed if I need it, but I have a habit of testing everything out before moving on to the next part. It's a little early to give out anything more, I only have the basic structure mapped out, I still have yet to work on the actual game engine.

Another one of my questions, a little off topic as it is, does anyone think this deserves its own thread? I'm kinda worried about the game not being within the theme of anime girl desperation, specifically since it has nothing to do with anime (unless you customize your girl to look like one of them anime beauties), and I'm not sure that the scat aspect is supported here(though, there is scat desperation too...)

Lastly, and I'm certain this isn't the only time I'll mention this; Thank You none for sharing your version of this game with us.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: EnragedFilia on October 04, 2010, 09:46:52 PM
That idea sounds a great deal like what I've been doing in this other thread
http://www.animegirldesp.org/forum/index.php?topic=3803.0
This is based on an engine that already has all the basic features you've described, and is easy to extend and modify if you know C syntax and don't mind studying the existing code a little.

All in all, if you have an idea but no engine, I think that using Melissa's would be far easier than writing a new one.

And of course, best of luck.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: turtlbrdr on October 05, 2010, 12:40:03 PM
Quote from: EnragedFilia on October 04, 2010, 09:46:52 PM
That idea sounds a great deal like what I've been doing in this other thread
http://www.animegirldesp.org/forum/index.php?topic=3803.0
This is based on an engine that already has all the basic features you've described, and is easy to extend and modify if you know C syntax and don't mind studying the existing code a little.

All in all, if you have an idea but no engine, I think that using Melissa's would be far easier than writing a new one.

And of course, best of luck.

I plan to use the games original visual basic language, that way I don't have to learn a new language. I know enough about the VB language to get by (experience gained from programming calculators believe it or not, however the ille-whatever they added does make things easier.), not that the game will be a miss-match of different levels of programming expertise, as I learn better ways to do things I have a habit of going back and making changes to enhance other areas.

In other news I've decided to start a new forum for this, I don't want to clog up none's page for my attempt. You'll eventually (I have to get it ready) find it at: Female Desperation> "Car Trip SA" My version of None and Faust's original

In a final note for now; thanks once again none; and thank you Faust, sorry for forgetting you last time.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Faust on October 05, 2010, 07:39:11 PM
^^
Yay!! Faust is glad to be remembered and Mentioned.

Faust wishes Turtlbrdr sucess, as he awaits to see if None will ever return to this project as well.
Title: Re: "Car Trip" the desperation game 0.51 Last update 6/13/2010
Post by: Mdrc1010011010 on October 19, 2010, 08:56:53 PM
I have a VERY strong background in visual basic, and would be elated to help you with your project... as of now I see a random number generator generating responses from the girls, and adding to their bladders
unless I'm missing somethinig I unfortunately see nothing visual to the programs =[